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[personal profile] akeyoftime
Canadian Native Autobiography continues to be made of awesome. Maud is right, we need to form a storytelling circle.


Hey Mish! Recommending Tumble was an excellent call. We're playing a in a city and I keep having to jump off of buildings. A high Tumble score has been very, very useful.

Today's recap is *long*, as I'm telling three sessions's worth of material.

So, since last we left our heroes, three sessions have happened. In the first, we decided not to kill our (drunken) prisoner after we interrupted (by killing his partner and prey) his owl-bear poaching scheme and marched him back into town with us. The party consulted with an innkeeper (and then some, including our magical items broker and reliable information source on the not-so-legitimate goings-on), who vouched, more or less for the fellow, whose name is Shem. He also provided us with a new party-mate, a half-elf, half-dragon ranger with level reduction and two swords. At length, the party decided to take the now-sober Shem up on his proposition that we rob a house. Yey loot! He knows exactly what he wants to steal - a child. We agree to the ransom scheme, albeit a little more reluctantly, and Shem assures us that there will be some sort of distraction when the moment comes. He's capable of nabbing the kid on his own, but he can't get back out again without the household guards being alerted; that's where we're to come in. One of the party rogues, Wyrmum, cases the place while Caspian (the other rogue) and I follow Shem, whom we've let loose on the city. He heads straight for the party going on at the temple of Olidamara and completely fails to impress the ladies.

The next night, Wyrmum gives us all our disguises and we hide in an alley where Shem will meet us with the child. Success! The guards are on his heels, including a priest, but we take them all down. The priest is even decapitated. Franz's character, the Monk Barbarian drunken master is often a little over enthusiastic. Success again! We are on our way to the safehouse via rooftops (location undisclosed, known only to Shem), but trouble finds us again. We are approached by a warlock with a demon pose, who demands that we return his letter. The party had found his letter while looting the treehouse they found me in without knowing exactly what it was; in a stunning display of tactics, Wyrmum tells the warlock that we had burnt it. At the same time, Caspian asks him what it's worth to him. Shem and the unconscious child, unexpectedly, become invisible, but we don't have time to worry about that, because combat rounds have just started.

It turned into a monster of a fight. It ran four and a half hours over two sessions, entirely monopolizing last night's game. The warlock had a nasty spell-like ability called Eldritch Blast, which he was able to use fairly unchecked for the first part of the fight as I couldn't be at game that night. He demon friends, and you'll have to excuse me, because I never did catch the creature's actual names, were a messy blood demon who couldn't really hit anything, couldn't cast anything, but had more soak than we could succesfully shake a stick at (even now, with combat essentially over, he's still kicking around - we'll probably outrun him and leave him to the city guards), as well as a demon would could teleport as a spell-like ability (making him very hard to hit) and a very effective sniper. His kind of demon is known for their proficiency with a bow.

I'm not sure exactly what happened in the first chunk of the fight, but I do know that Franz's character, the Monk/Barbarian, charged the warlock off the roof, leaving the the warlock on street level. Our primary fighter vanished into thin air, since we had no character sheet and no player this week. We had also acquired a cleric (a new PC) somewhere along the way. Last night involved a few things. About a third of the party spent a while hacking at the blood demon, while I succesfully excuted a sneak attack on the warlock and stole his Eldritch Blast. Caspian and I decided to go after the warlock, until he started a full retreat. Out of reach, I used the stolen Eldritch Blast (returning the ability to the warlock) on the arrow demon, while our dwarven Cleric had him engaged and pinned down for the round. It was a succesful critical hit and I rolled about eight dice of damage. With so many dice, it felt just like playing Exalted!

The warlock calls for a proper retreat and the arrow demon teleports to his side. They abandon the blood demon on the rooftop. Suddenly, when they look like they're about to get away, the warlock swears and turns back, moving about double-speed (I really have to watch my choice of vocabulary, don't I? We had that problem last night too.) along the side of the building most of the party was still standing on. Alright! New plan! Let's get the warlock again! Most of the party, including myself, jumps off the roof to make chase, but the teleporting demon is in our way again. Caspian set Atiraraet (that's me) up for a flanking maneouver, as we were both at the top of the initiative count and succesfully stole his teleportation ability, leaving him dependent on normal means of transportation for the next minute. Realizing he's in trouble, he summons three Drecht to his side. We manage to take them all down, but both our cleric and Caspian are incapped in the process.

In the meantime, our ranger (the half-dragon, you'll recall) chases down the gnome, who is in rapidly heating armour (Clerics with the metal domain are useful). They are locked in a small standstill until the warlock whips out a healing wand or two. Seeing an opportunity, our ranger dives in for a grapple, but it taken down in the next round (unconscious, oh noes!). The other corner of the fight has wound down (the blood demon has joined on ground-level and is flailing absolutely uselessly; we ignore it) and Atiraraet takes advantage of the stolen teleport to catch up to the warlock and ranger. He attempts to blast her with his Eldritch Blast, but there's too much cover in the way. Blair's character manages to hit him with a few well placed arrows in the same round: the gnome-warlock wavers, looks like he's going to fall, but manages to keep his feel. At the top of the next round, I take a step out from behind cover and fire a crossbow bolt into the warlock, who finally collapses into unconsciousness.

And that's where we broke.

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April 2010

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